![]() “We got on well – they’re a lovely company. “Smilegate were looking for a game that could go global, a game that was creative, that had sandbox elements, and they wanted a western developer,” says Philip. Imagine a cross between Minecraft, Legend of Zelda and Journey and you’re on the right path. There’s a dynamic food chain – which players aren’t always at the top of Photograph: PR Skysaga: Infinite Isles – worlds are filled with beasts like sheep, wolves and bears. So the brothers formed a new studio, Radiant Worlds, re-employed about 50 former Blitz staff and started work. When Blitz went down, Smilegate CEO Herald Kwon said he’d publish the new project if the Olivers could get a development team together. Its major series, it turned out, is Crossfire, the biggest first-person shooter in the Asian market. He’d taken it to the major GDC event in San Francisco in March and met a company he’d never heard of, Smilegate, a South Korean publisher and developer of free-to-play online titles. Blitz collapsed.īut Philip had an idea for a new game, a sandbox adventure set in a persistent multiplayer universe. But then the smartphones and app stores came along taking a lot of that work away the publishers stopped calling. For 20 years, the business model had been to work with publishers on comparatively quick licensed game tie-ins – console versions of kid’s brands like Barbie, Sponge Bob and Shrek. On 12 September, 2013, Philip and Andrew Oliver, founders of Leamington-based development studio Blitz Games, stood in front of their 200 staff and told them the company had gone into liquidation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |